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Choicehorizon
3D modeling insights for game development
3D modeling workspace

Insights from the Polygon Edge

"Every vertex tells a story, every mesh holds a world"

What makes these articles worth reading?

8

Years sharing techniques

160+

Practical tutorials published

34

Game projects documented

How does game asset creation really work?

Most tutorials skip the messy parts. I document the actual process, including the mistakes and revisions that happen between concept and final render.

This blog started in 2016 when I realized most 3D modeling content focused on finished work rather than the problem-solving that happens during creation. Real workflows involve constant adjustment.

Resources for 3D artists

Tools and references I use regularly. Each has proven useful across multiple projects.

  • Topology reference sheets

    Edge flow patterns for character faces, hands, and mechanical joints

    Access library
  • UV unwrapping templates

    Seam placement strategies for different asset types with minimal distortion

    Download templates
  • Polygon budget guidelines

    Target polycount ranges by platform and asset category based on shipped titles

    View guidelines

Content archive status

This site stores tutorials and breakdowns. The archive grows as I document new projects. Currently tracking usage against available storage.

75%
Capacity
2.8 GB
Content stored
940 MB
Space remaining