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Choicehorizon
3D modeling insights for game development

Masterclasses in
3D Game Asset
Creation

Deep technical knowledge from industry professionals. Learn the workflows that studios actually use.

3D modeling workspace showing professional game asset creation tools

Available Masterclasses

Focused sessions covering specific techniques and production pipelines

Character Sculpting Fundamentals

Character Sculpting Fundamentals

Learn digital sculpting techniques for creating detailed 3D characters from concept to final mesh using industry-standard tools and workflows.

12 weeks
$1,850 AUD
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Rigging for Animators

Rigging for Animators

Build functional character rigs with proper joint placement, weight painting, and control systems that enable realistic movement and deformation.

10 weeks
$2,100 AUD
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Animation Principles Applied

Animation Principles Applied

Master timing, spacing, and weight distribution through hands-on animation exercises that develop your ability to create believable character movement.

18 weeks
$2,450 AUD
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Texturing and Shading Workflows

Texturing and Shading Workflows

Develop realistic surface materials through procedural and painted textures, understanding how light interacts with different material properties.

14 weeks
$1,950 AUD
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Why these sessions work differently

Most tutorials show you button sequences. These masterclasses explain the decisions behind each step. You learn why certain topology works for animation, why specific UV layouts save texture memory, and how material setups affect rendering performance.

Each session focuses on one complete workflow from concept to engine integration. You see the entire process including the mistakes, revisions, and optimization passes that happen in real production.

What you get from each masterclass

1

Complete project files

Source files at every stage of production. See exactly how each asset was built with full layer structure and node setups intact.

2

Technical breakdowns

Detailed explanations of topology decisions, UV strategies, and shader construction. No steps skipped or glossed over.

3

Performance analysis

Real metrics showing polygon counts, texture memory usage, and draw call optimization. Learn what actually matters for game performance.

4

Engine integration

Import process, LOD setup, collision configuration, and material assignment. Bridge the gap between modeling software and game engine.